HoN 1.0.18 follows HoN 1.0.17.
Since this patch is now live, you may now download HoN 1.0.18 by logging in.
Check out the HoN 1.0.18 notes below.
HoN 1.0.18 Changelog
== General / Bugfixes in Heroes of Newerth 1.0.18 ==
- Tutorial re-voiced by MsPudding
- Removed Halloween effects
- Fixed some water effect problems with Rampage
- Fixed Nighthound's attackscheme when he is in cloud so it functions correctly.
- Corrected Valkyrie's Javelin speed from 837 to 857.14
- Andromeda's Void Rip will now disjoint her as well as her target on use
- Bubbles' Take Cover will now properly trigger from invulnerable sources of damage
- Bubbles' Kelp Field will now properly stun invulnerable units that move out of the radius (Magmus Lava Surge, for example)
- Bugfix for Ophelia's Judgment so it unbinds the target when they are teleported
- Ophelia's Judgment can no longer be cast on allied lane creeps
- Fixed an old bug with Ophelia that lets her perma-block a neutral creep spawn with illusions
- Wildsoul Bear's Root will now correctly last 9 seconds on non-hero units
- Witch Slayer's Power Drain will now instantly kill illusions on use
- Fixed Bombardier's Boom Dust so it is correctly blocked by Null Stone
- Correctly unbind the targets of Nymphora's Teleport
- Nymphora's Teleport now picks the closest targets to her, not random ones
- Puppetmaster's Puppet Show now silences as well (This is a bugfix for weird situations it can cause)
- Pharaoh's Soul will again reveal around itself while in flight properly
- Pharaoh's Wrath of the Pharaoh is now a Superior Magic instead of Superior Physical touch to fix some issues. No gameplay change.
- Bugfix for Kraken's Charge warping people around
- Thunderbringer's Bolt's reveal is now clearvision
- Fix for Pestilence's Swarm so you can't lose vision on someone in odd situations
- Fixed Dark Lady's Dark Blades so they silence Bubbles correctly when he has Autocast on
- Tundra's Coeurl now has the correct backswing (from 800 to 1000)
- Fixed Tempest's Glacial Blasts from doing 2x damage on the first blast
- Fixed Forsaken Archer's Skeletons so they won't stand around like dorks if she is attacking from max range
- Fixed some effects from playing through the fog
Flavor Tooltip Credits for Bombardier!
Bombardment: Like dodgeball, only deadlier - Bombardment! (Iraq and Green)== Item Changes in HoN 1.0.18 ==
Boom Dust: Come on, hit me! (danielvutran)
Air Strike!: Incoming! (Grolsch)
Firebombing: I love the smell of Napalm in the morning. (Launders)
- Added Courier sounds and some effects
- Mana Potion, Health Potion, Wards, and Runes of the Blight now lose ownership when dropped from a courier death
* This means that if you kill an enemy Courier that is carrying wards, you can now use those wards as if you bought them. (Looks like it's time to hunt for some couriers!)
Ring of Sorcery
- Recipe lowered from 525 to 200
Striders
- They now lose charges if you are within 600 units of a visible enemy hero at the same rate they gained them. You begin to gain the charges back as soon as you run away from the enemy.
== Heroes ==
Accursed
- Fire Shield cast range from 350 to 450
Armadon
- Buff Quills projectile flight speed from 900 to 2700
Bombardier
- Boom Dust cast range reduced from 700 to 600
- Air Strike's delay lowered to almost nothing
- Pick sound corrected
Blood Hunter
- Blood Crazy from unremovable debuff to removable on enemies, debuff is a "buff" on allies
Chipper
- When you hit someone who is Tar'd with a Rocket, it will put a stacking DoT on them for each Rocket that hits
* DoT does 15/20/25/30 Magic Damage per second charge
Flint Beastwood
- Flare DoT to smooth damage over the 2 seconds instead of 2 ticks
Legionnaire
- Terifying Charge cooldown from 30 static to 30/26/22/18
Kraken
- Tsunami Charge touch radius from 60 to 80
- Splash cooldown from 8 secs to 11/10/9/8 seconds, damage type changed from magic to physical
Sand Wraith
- Any valid enemy target hit by the initial sand projectile will leave a sand trail behind them!
Voodoo Jester
- Manacost on Mojo from 95/105/115/125 to 110/120/130/140
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