Friday, August 13, 2010

Heroes of Newerth Patch 1.0.9

HoN Patch 1.0.9 is finally out with a new DotA port, Sniper as Flint Beastwood.

Heroes of Newerth Patch Version 1.0.9
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General

- Pre-match time for all game modes changed from 1 minute 15 seconds to 1 minute 30 seconds
- Fixed several interface crashes
- Fixed advanced game mode filter on public game interface to correctly save values.
- Fixed animations getting stuck when rewinding replays
- Fixed rewinding tree deaths in replays
- Greatly optimized client performance on lower end/medium systems
- Optimized various interfaces to run more efficiently
- Fixed an issue causing F6 to re-set the position of the scoreboard
- Fixed various crashes that could occur during gameplay
- Fixed experience popups to off-set from gold popups, such that they do not overlap
- Added a new music track to Caldavar, entitled "Encounter at the River"
- Fixed in game match stats screen to display the correct XP/Min, such that it will not calculate time spent playing after reaching level 25
- Fixed a crash that could occur when exiting the game
- Fixed an issue causing FPS hitching when new music is loaded
- Added hero selection announcements for Bubbles, Chipper, Doctor Repulsor, Gauntlet, and Tundra

Mac Bug Fixes

- Fixed a crash in OS X when a user quits by closing the HoN window
- Limit on Anti-aliasing set to 4x on OS X client to avoid all white/black screens caused by higher settings

Items

New Item - Striders
- New boots added to the Initiation shop
- Requires Marchers + 300 Gold Recipe (Total 800 Gold)
- Striders grant 50 Movespeed
- When out of combat for 6 seconds, increases movespeed by 100 over the next 2 seconds, for a total of +150 movement speed (including the base).
- Bonus movespeed is removed when the owner takes damage, casts a spell, attacks, or uses an item.
* Using Non-combat items such as Wards, Bottle, Mana, or Health Potions will not remove the bonus speed

Blood Chalice
- Now takes a Mark of the Novice and Crushing Claws (Still takes Trinket of Restoration)
- Gives +3 Str/Int and +2 Health Regen (down from +3 Health Regen)
- Recipe cost removed, can be disassembled
- Now grants 150 mana for 150 health. Mana is no longer lost after a duration
- If an enemy hero dies within 15 seconds and 700 AOE of the user, the user is healed for 150 as the chalice uses the enemy's spilt blood to pay the debt.
- Cooldown lowered from 35s to 25s

Null Stone
- AOE abilities (such as Witch Slayer's Graveyard and Pyromancer's Phoenix Wave) no longer proc
Null Stone when clicking directly on a target

Savage Mace
- Illusions will no longer proc a ministun. They can still proc the +100 damage.

Stormspirit
- Now only 'stuns' allies, letting them queue up abilities. Enemies it is used on can not queue up abilities or items while cycloned.


Heroes

- Reworked how many projectile-based abilities interact with eachother
* This fixes strange behavior when two skills that try to move a unit interact, such as a charging Kraken getting hooked by Devourer


- New Hellbourne Agility hero: Flint Beastwood
* Based on Dwarven Sniper from DotA

- Skills:
* Explosive Flare - Deals damage in an area immediately, then gives vision over that area and slows/reveals any enemies who come within the vicinity
* Hollowpoint Shells - Gives a chance that an auto-attack will deal bonus damage and apply a mini-stun
* Deadeye - Increases attack range
* Money Shot - Channels for a brief time then fires a massive shot, dealing high damage at a long range to a single target

Forsaken Archer
- Base damage decreased from 44 - 50 to 40-46
- Volley range from 400/550/650/800 to 800 at all levels
- Volley immobilize time from 1.75/2/2.25/2.5 to 1/1.5/2/2.5
- Split Fire removed, replaced with Putrefy
* Enemies within 800 AoE take 4/8/12/16 additional magic damage when they take any non-DOT damage from a hero or hero's spells. Invulnerable pets and splash damage do not trigger the bonus damage.
- Call of the Damned Skeletons no longer apply their DoT

Soulstealer
- Cast time on Soul Burst changed from 1 second to 1.4 seconds

Tundra
- Coldblooded removed, replaced with Cold Shoulder
* 300,400,500,600 Range, 40 Manacost, 12s cooldown
* On use, charges the target, dealing Tundra's Attack Damage on impact. Applies Cold Shoulder to them for 8 seconds.
* Cold Shoulder Effects: Increases attackspeed against this target by 15/30/45/60
* Attackspeed will linger for 2 seconds after changing targets
- Ranged pet attack cooldown from 1.5s to 1s

Chronos
- Damage from Curse of Ages proc from 20/40/60/80 Magic to 15/30/45/60 Physical

Rampage
- Can now target and affect Magic Immune heroes with all of his abilities

Doctor Repulsor
- Increased vision range on Magnetic Contraption from 300 to 800
- Fixed an issue with sounds on Magnetic Contraption where some players could hear high frequencies
- Radius of tree killing on Ludicrous Speed lowered from 150 to 100
- No longer disarmed while using Ludicrous Speed

Engineer
- Steam Turret is now killable, dies in 3 hits. Units can only get hit a maximum of 8 times, down from 10

Gladiator
- Flagellation will no longer deal double bonus damage to buildings
- The visual effect on Call to Arms now matches the actual area
- Damage taken from Call to Arms is now spread over 5/6/7 seconds instead of instantly
- Increased speed of Call to Arms from 650 to 750

Nymphora
- Nymphora's Zeal damage from 55/90/130/160 to 50/85/120/155
- Nymphora's Zeal stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5

Slither
- Poison Spray range from 1000 at all levels to 600/725/850/1000

Vindicator
- Glyph of Silence will no longer be disabled by skills like Devourer's hook, Chronos' ult, Pebbles' chuck, etc.

1 discussions:

Joshua said...

I have something hear me out! doesn't Flint have a DOUBLE BARREL SHOTGUN? isn't a shot gun stronger in a closer range/ mid range? Flint shouldn't have a range passive skill he should have more close range skills. If S2 wants a sniper port then don't make his weapon a shotgun!

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Heroes of Newerth is a game developed by S2 Games under the DotA genre.