The following changelog pertains to the changes implemented in the release and post-release version of Heroes of Newerth.
Version 1.0.4 (Think of this as a minipatch)
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General
- Tournament mode updated to not allow mods to be used
* Players with mods installed cannot play in tournament mode games, however they can spectate
* Tournament mode games are forced invitation-only games, meaning the host must invite the other players into the match
* Tournament mode will still allow teams to specify who gets first ban so teams can decide between first ban/team pick
- Reworked how health and mana lerps work so they are cleaner overall
- You can now press tab after typing /r to rotate through a list of people who have whispered you recently
- The score screen can now be toggled (default [ key)
- Fixed an extremely rare case where a player could be terminated after the game ended (counting as a leave)
- Fixed an issue causing gold/min and exp/min stats to become inaccurate when game was paused
- Fixed an issue causing gold/min and exp/min to become inaccurate when a player disconnected/reconnected
- Removed an unnecessary option from options menu
- Gold lerping removed
- Fix to a bug that allowed people to pick a hero during a banning phase or in an all-random game
Darkwood Vale
- Moved outside tier 1 neutral camps to where the outposts were
- Moved outposts to where the tier 1 outside neutral camps were
- Building health increased to be -20% of normal, from -25% of normal
Chronos
- Fixed Time Lock not applying to enemies
Electrician
- Cleansing Shock can now be cast on self via double-activate
Version 1.0.3.1
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- Fixed the changelog ingame to be the correct version
Version 1.0.3
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Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=136292
Darkwood Vale
- Removed two neutral spawns, replaced them with outposts
- Replaced two of the higher tier neutral camps with tier 1 neutrals
- Outermost towers are now level 1 towers (instead of level 2)
* This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar
- Lowered building health on this map by 25%
- Moved some trees to allow better ward spots to cover runes
Ingame
- Players will no longer see trees die in fog
* Meaning, juking with Logger's Hatchet / runes of blight is now much more fun!
- Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use:
* Homecoming Stone and Post Haste teleports you home
* Health Potions and Mana Potions are used on self
* Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self
* Portal Key blink towards home
* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self
- Added new game interface option "Move To Spawn On Disconnect"
* When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection
- Added new keybind: "Cancel And Hold Position"
* Functions exactly like "Hold Position", except it also cancels animations
* Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding
- A unit in the air no longer gains the 25% "uphill miss chance" evasion
* Units stunned by Witch Slayer or Magmus or tossed by Pebbles won't gain extra evasion
* Couriers and Tundra bird won't gain extra evasion
- Health and Mana bars for heroes will now show the damage they take
* This new 'shadowed' bar can be turned off in the options menu
- If the player drag-selects, and the current active control entity is not a hero, and the selection contains a hero, then the active control entity will become the first hero in the selection.
* This allows players to drag-select ophelia + her creeps and ALWAYS have Ophelia as active, regardless of the last active unit.
- Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality
- The camera will no longer shake when an effect (such as homecoming stone) is played in fog
- Fix to properly calculate a player's exp/min, even if he reached max level
- Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300)
- Vulture Lord now has a +3 AOE armor aura
- Fix to Kongor so he won't wonk out and no one can hit him anymore
- Added a visual effect for Main health bars, they now course with energy
- Modified the internal random number generator to use a much higher quality distribution of random number
- Dual target abilities now properly ignore trees if their target scheme ignores them
- Hero health/mana bars are now shadowed with 500ms delay on the shadows
- Gold lerps to its actual value over 350m
- Toggles are correctly propagated to illusions
* Fixes illusion steamboots, illusion fayde stance, etc
Pre-Game
- Added "Potential Hero Selection" functionality
* At the hero selection screen, you can right-click on any hero to make it your "Potential Hero"
* Spectators and anyone on your team can see your potential hero (the enemy team can't)
* If you run out of time, you will select that hero rather than randoming
- Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen
- Loading bar now courses with energy
- The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading
* It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events
- Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30).
- Channel messages will only play sounds when receiving a message in the current channel that has focus
* This fixes all the sounds that used to play when a user was in multiple channels at the same time
- The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics
- Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface
- The game lobby will now play the epic lobby.mp3 music
- Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases
* The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button)
General
- Fixed a bunch of random crashes caused from clicking the "Disconnect" button
* Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random
- Updated the wording of some of the tooltips to be a bit more clear
- When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics")
- Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server
- Russian stringtables updated
- Fixed lock camera on player not turning off after a replay
- Profanity filter is now optional
- Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting
- Fixed a spelling error in the matchmaking interface
- Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste
- Fixed an issue that disconnected a user if they typed a player's name into the IM window
- Fix to the close button of the MOTD so you can click it easier
- Fixed mousewheel events not having the correct coordinates in windowed mode
- Re-organized the options menu slightly
- The game list is no longer cleared when closed
* The list will only auto-refresh when it is opened for the first time or a game starts
- Fixed Official Stats or No Stats showing up when you invite someone to a game
Taunt
- Cast time removed
Items
Courier
- Will now be attacked by Towers and the Well
Geometer's Bane
- Grants 0.1sec invulnerability on activation
Hellflower
- Damage increased from 40 to 45
Plated Greaves
- Will no longer apply it's buff to Wildsoul's bear
Puzzlebox
- Recipe increased from 1100 to 1250
Shrunken Head
- Added to the tooltip that it cannot be dispelled
Steamstaff
- Price lowered to 800 from 900
Stormspirit
- No longer silences or perplexes, just stuns
* This allows you to queue up orders while under it's effects
Heroes
- Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults
- Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers
- Added new Legion Strength hero, Tundra
* Based on Rexxar the Beastmaster from DotA
Accursed
- Fire Shield dispels stuns once again
- Flame Consumption will no longer automatically activate below 400hp. Must be cast manually.
* This means that silences/stuns/etc will prevent Accursed from triggering his ult
- Staff of the Master now lets Accursed use Flame Consumption while silenced
Arachna
- Spiderling will no longer stand there like a dummy if a hero blinked while the projectile was midair
Behemoth
- Initial 200/275/350 Magic damage on the ult is now Superior Magic, meaning it will go through magic immunity
Bubbles
- Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.
- Fixed a bug with Shell Toss that was resetting the cooldown incorrectly
- Song of the Sea now hits units in fog and invisible units
- Take Cover no longer perplexes
- Kelp Field will no longer deal damage or stun magic immune heroes
Chipper
- Attack time increased from 350ms to 450ms
Corrupted Disciple
- Electric Tide now is now correctly displayed when originating from a position within fog
Deadwood
- Base strength increased from 23 to 25
- Base Armor increased from 2.24 to 2.74
- Creeps will no longer dispel the tree
Engineer
- Fixed the Turret's attacks eating Nullstone
- Tinker cooldown increased from 15 to 20
- Tinker manacost increased from 25 to 50
Forsaken Archer
- Skeletons will no longer trigger neutrals to use their abilities
Gauntlet
- Ability 1 now has an instant cast time
- Cast range on second abiity increased from 625/800/975/1150 to 725/850/975/1150
Hammerstorm
- Mighty Swing can now be toggled on and off
Hellbringer
- Base armor lowered from 2.4 to 1.4
- Life Void cooldown increased from 7 seconds to 10 seconds
Magmus
- Volcanic Touch now correctly deals damage to Mechanical units
Maliken
- Fixed tooltips
- Possession manacost lowered from 150 to 100
Nymphora
- Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level
Pandamonium
- Slow from missing a Cannonball lowered from 4s to 2s
Pollywog Priest
- Max distance of Jolt lowered by 200
Pyromancer
- Phoenix Wave can now target both units and the ground
Sand Wraith
- Using Manifest no longer kills all active illusions
Soul Reaper
- Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it
Soulstealer
- Fixed the "being knocked down" while using an item bug
Succubus
- Fixed a bug causing sleep to sometimes be removed instantly by a creep
- Succubus' Hold cooldown lowered from 120s at all levels to 120/110/100
Swiftblade
- Base movespeed increased from 300 to 305
- Returned attack no longer triggers responses like Corrupted Disciple's Static Discharge
Valkyrie
- Javelin will now leave lingering vision if it hits nothing
- Tweaked Prism to correctly hit invulnerable allied heroes
Wildsoul
- Damage when the bear dies now properly goes through immunities
- Updated his tooltip to reflect that he takes damage when his bear dies
- Beardulon abilities reworked very slightly
* Gains Return at level 1
* Gains Entangling Claws at level 2
* Gains Demolish at level 3
* Gains Magic Resist at level 4
- Wild cast time removed, letting him cast it on the run
- Base movespeed while in Bear form increased from 270 to 285
Wretched Hag
- Bat Blast can now target both units and the ground
Zephyr
- Cyclone damage halved against non-hero units
Version 1.0.2
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Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=128034
General
- Marchers are now in the outpost
- Implemented functionality for "Buy All Components"
* Clicking this button will attempt to purchase all components and sub-components needed to complete the recipe.
- Fixed several stringtable entries
- Fixed blockers behind the Legion fountain to help people who teleport back there
- Updated some cliffs so wards will not sink into them anymore
- Fixed "Helm of the Black Legion" appearing incorrectly on the shop due to it's length
- Tweaked some weirdness with collisions in the pathing code
- Fixed the pause dropdown so it now has the correct title
- Following functionality added: Right click on a buddy or clanmate and select "Follow" to follow them. You will join and leave any games they join or leave until you unfollow them, quit the game, or are in a game that starts.
* thanks to __VIking for the idea
- Players attempting to re-connect to servers they got disconnected from will no longer be unable to join them due to PSR restrictions for times when they have recently played a game and their PSR was not updated before connecting to the server.
- Fixed matchmaking to auto focus the channel they join in on
- Removed the "stats reset by release" notification from the reset stats form
- Fixed an issue where blank lines would appear on IMs when one of the players chatting would join or leave a game.
- Fixed a bug where the No Stats icon would not show up in notifications for games that were "No Stats"
- The game will no longer display an additional disconnect message indicating that the hero was removed and assets distributed to their team when a player with no team is kicked from the game
- Rearranged the icons on the bottom of Public Games interface to make more space and fix alignments
- Updated Min/Max PSR Filter to be a little more lenient, for example selecting <1500 and >1600 now checks if it the server is <=1500 or >=1600.
- The Public Game interface so that it can now display the actual advanced game options when hovering over the "Advanced Options" icon
- Added a "Hide Restricted Games" option to the Public Game interface
* When enabled any games a player is ineligible for due to having a leaver status or having a PSR outside the range of that game will be hidden
* Credit to Bangerz for the implementation
- Added the Premium Account icon to the Icon Key tooltip
- Added more ping filter values (from a max of 270 to a max of 360) and added more PSR values (1900 and 1950).
- Added game hint indicating players can disable notifications in game via the options menu
- Logging in with "Invisible Mode" will now always bring focus to the "Status" channel, previously it wouldn't the first time logging in
- Removed requirement to enter a reason when banning someone via "/bl add nickname", it now defaults to the reason "None" if none is specified
- Fixed an issue where the banlist reason was not updated properly unless the player logged out first
- Using "/r" will only reply to the last whisper received, and will no longer reply to the last buddy or clan whisper
Matchmaking
- Added maximum spread setting for matchmaking
- Restrict matchmaking regions to just USW, USE, EU
- Improve tracking of matchmaking failure rates and player disconnections
Heroes
Bubbles
- Fixed a glitch when you had a body effect on and threw the shell
- Can now use Shell Surf's Teleport while under the effects of Take Cover
- Take Cover now tiggeres off tower hits
- Initial radius of Kelp Field changed from 600 to 400
Chipper
- Rocket damage reduced from 105/130/155/180 to 85/115/145/180
- Sawblade cool down set to 50 seconds at all levels (from 60/45/30)
Fayde
- Stances will no longer reset when she dies
Gauntlet
- Completely reworked, still a dev hero. Let us know what you think on the forums.
Night Hound
- Updated the tooltip for Smoke Bomb to explain that he cannot attack towers while in the cloud
Scout
- Marksman Shot will no longer place an infinite life state on the target
Version 1.0.1
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Matchmaking
- Fixed average wait time and percent successful matches stat tracking for matchmaking
- Added some matchmaker logging
- Fixed substitutions not working properly
- Tweaked some oddities in the pathing code
* Heroes might 'stick' on each other slightly again. We are developing a more permanent solution
- Toggling autocast and attack abilities no longer interrupt any current actions
Items
Harkon's Blade
- No longer stacks with Lifeleech & other attack modifiers
Nome's Wisdom
- Recipe cost from 600 to 200
Plated Greaves
- The activated effect can now apply to all allied non-hero units (including player controlled units).
Puzzlebox
- Recipe cost from 1000 to 1100
Heroes
Added New Legion Int hero, Bubbles, inspired by Puck the Faerie Dragon
* Fun Fact: The voice of this hero was recorded by Robert Jadah, who also voiced Morla The Thousand Year-Old Turtle for 'The Neverending Story'
Balphagore
- Un-Dev
- Fixed Recommended Items
- Base armor lowered by 2
- Demonic Pathogen Silence from 1/1.5/2/2.5 seconds to 1/2/3/4 seconds
- Demonic Pathogen damage from 100 magic DPS to 60 magic DPS
- Corpse Conversion cooldown from 30 to 20
- Gold bounty from minions from 21/26/36/41 to 10/13/18/20
- Minions now have 3 Magic Armor
- Now takes 30 seconds for charges on his ult to start disappearing
- He now gains 0.6 charges per 1% of enemy mana spent (increased from 0.5)
Bloodhunter
- Blood Sense now grants full vision of low HP targets
Deadwood
- Uproot's Mana Cost from 60 to 30
- Uproot's charges from 5/6/7/8 to 5 at all levels
- Willowmaker now casts 100ms faster
Devourer
- Armor from 1.96 to 2.96
Engineer
- Base STR from 22 to 20
- Base INT from 19 to 21
Fayde
- Scythe Stance now causes Cull to stun and Burning Shadows to destroy mana
- Shadow stance now causes Cull to destroy mana and Burning Shadows to stun
- Fayde now starts in Scythe Stance by default (this makes Reflection deal Physical damage by default, even when stances are unleveled)
Hellbringer
- STR growth from 2.5 to 2.1
- AGI growth from 1.0 to 1.2
- INT growth from 2.7 to 2.9
Legionnaire
- Armor from 1.8 to 2.8
Madman
- Stalk cooldown lowered by 1
Nymphora
- Grace of the Nymph now only dispels from player-controlled unit damage
- Teleport no longer displays graphic/sfx to enemies when in fog
Pandamonium
- Cannonball now snares by 60% for 4 seconds instead of stunning when missed
Slither
- Toxin wards now have 1/1/2/2 charges for placement, decreased from 1/2/2/3
- Toxin wards attack effect changed from -10% Movespeed to -25 Movespeed at all levels
- Fixed tool tip of Toxin Wards displaying the incorrect amount of health
Swiftblade
- Counter-attack no longer uses real attacks, meaning it will not trigger things like critical strike, life steal, or frostburn. It now simply deals damage equal to swiftblade's base attack damage.
Version 1.0.0.1
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- Fixing a minor UI issue with the new F6 menu while ingame
Version 1.0.0
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Release Build
- Fixed terminating players properly ingame when they left
- Fixed disconnection caused by the terminated player message
- Fixed upside down taskbar icon under Linux
- Fixed matchmaking giving improper point values
- Fixed the black and white box when picking a dev hero
- Fixed MinPSR/MaxPSR not being reset back to 0 when a game ends
- Rate of passive income is now adjusted when a player terminates (Higher with less players)
- Cleaned up create game dialog
- Added a frame that holds the disconnect button on the loading screen
- Updated tooltip description for hardcore mode so it doesn't say items are dropped
- Tweaked Linux resource auto-reloading
Balphagore
- Minions spawned by Balphagore's ult will now die if their target dies
- Won't eat Items, Wildsoul's Bear, or Mechanical units anymore
Wednesday, June 30, 2010
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