Heroes of Newerth Patch Updates 0.1.54
General
- Fixed bottle-illusion exploit
- Gold bounty for buildings corrected to the proper amounts
* In general, the amount of gold given will be more consistent
- Added a confirmation box to the disband game button
- Darkwood Vale's northern ancient creep camp should now spawn properly
- Fix to the packet overflow issues
Heroes
Behemoth
- Fissure is now able to target a player directly, not just a position on the ground
Blood Hunter
- Hemorrhage is now instantly applied to the target instead of using a projectile
* This also fixes an issue that was allowing Hemorrhage to be dodged with teleports
Magmus
- Lava Surge is now able to target a player directly, not just a position on the ground
- Lava Surge can now be used while immobilized
Pandamonium
- Flick will no longer flick units that are greater than 500 units away at the time of the flick
* This prevents heroes that blink/teleport from being flicked long distances
Pyromancer
- You can no longer avoid Blazing Strike's damage by teleporting
Sand Wraith
- Dissipation's reflected damage is no longer reflected by barbed armor
- Renamed Dissipation to Dissipate
- Manifest now has a Disjoint call in it
Witch Slayer
- Attack Immunity removed from the 'bounce' part of Graveyard
- Miniaturization cast time set to 0 (from 300ms)
- Graveyard's animation is now shorter, making it easier to queue up abilities
- Graveyard speed increased to 1600 form 1400
- Graveyard is now able to target a player directly, not just a position on the ground
- Nothing happens anymore if you target a unit without a mana pool with Power Drain
- You can no longer avoid Silver Bullet's damage by disjointing the projectile
Wretched Hag
- Recommended items tweaked
Monday, November 30, 2009
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