Wednesday, March 30, 2011

HoN April 1 2011 New Alternate Avatar Releases

New HoN Alternate Hero Avatars on April 1st 2011

A new Heroes of Newerth Patch will be released on April 1, 2011 (Friday).
In this patch, 3 new alternate skins will be released.


Please click on the image above to zoom in to the new HoN skins

New HoN Alternative Skins for April 1:
Left: Tremble - Quadropod Tremble
Middle: Tundra - Mountain Tundra
Right: Slither - MSIvy Slither

To get the latest HoN Updates:
Facebook HoN Updates
Twitter HoN Updates

Friday, March 25, 2011

Heroes of Newerth Patch 2.0.21

HoN 2.0.21 Patch Notes

S2 has released a quick fix for HoN 2.0.20.


Heroes of Newerth - on the way to 50000 concurrent players.

Heroes of Newerth Version 2.0.21 Changelog
-------------
- Fixed Puppetmaster's Voodoo Puppet deleting heroes
- Tremble can no longer teleport to an enemy's mounds

Heroes of Newerth Patch 2.0.20

HoN 2.0.20 Changelog

S2 Games has released a new HoN hero called Tremble.
Huge changes for the buy back mechanics and rune spawn time.


Tremble in fear, Newerth!

You may download the HoN 2.0.20 Client below.

Download Link:
http://dl.heroesofnewerth.com/HoNClient-2.0.20.exe
Heroes of Newerth Version 2.0.20 Patch Notes
-------------
- Power-ups will no longer spawn at 0:00 game-time

- Buying Back is now limited to 2 per player
* They never 'restock', so you can buy back only twice during any single game
* The game tells you when you buy back how many you have remaining

- Fixed the bounty for Barracks so that the killer gets the bounty as well
* Was bugged and everyone on the team except the killer got bounty
- Fixed a crash with the Match Stats screen


== HoN 2.0.20 Item Changes ==

- Alchemist Bones are now limited to 1 per player and are bind on pickup
* While a player already has one, they can't assemble another
* Alchemist Bones is muted when unowned (dropped by a terminated player)

- Tablet of Command now takes a Major Totem instead of an Apprentice's Robe
* Stat gain changed from +16 Intelligence to +4 Strength, +4 Agility, +14 Intelligence

== HoN 2.0.20 Hero Changes ==

- Added a new Hellbourne Agility Hero: Tremble

Andromeda
- Fixed a bug with Void Rip that caused you and her target to move slightly closer to each other

Chipper
- Fixed Rocket Barrage so you do not gain a free rocket when you level them from 2 to 3

Chronos
- Fixed his Curse of Ages Tool-tip
- Fixed Curse of Ages bugging out when you miss the bashing attack

Deadwood
- Fixed interactions between Willowmaker and Unbreakable

Demented Shaman
- Fixed an issue with Unbreakable when you have healing-reducing effects on you

Devourer
- Stopped him from standing up and being silly after he dies while hooking someone

Doctor Repulsor
- Corrected some efficiency issues with his abilities

Kraken
- Tsunami Charge cleaned up
- Fixed Tsunami Charge so that if he's still charging and dies, his corpse won't stand there
- Fixed a bug where Accursed's Fire Shield can shield Kraken and he can do actions while charging

Legionnaire
- Updated the Taunt so that it will function properly in duplicate hero mode

Pandamonium
- Fixed Flick from triggering stuff like Corrupted Disciple's Static Discharge twice

Pharaoh
- Wall of Mummies grab radius increased by 5
* This is a fix to the cornercase of someone being caught inside of the mummies but not grabbed
- Made his Tormented Soul un-selectable so you cant tab to them

Pollywog Priest
- Fixed his alt avatar not playing the cast sound on his Tongue Tied

Puppet Master
- Fixed a very small bug that didn't give Whiplash a timer when Puppet Master died with 1 charge on it
- Fixed Voodoo Puppet to give bloodlusts and assists correctly

Rampage
- Stampede magic immunity now take place when charges are 4 instead of 5

Soul Reaper
- Fixed a majority of cases of his aura getting around Unbreakable

Soulstealer
- Removed the channeling bar from his ultimate for now, we will fix it and re-add it later

Wednesday, March 23, 2011

HoN Hero Video: Spotlight on Tremble

Tremble - HoN hero spotlight video

Tremble is an original S2 Games hero.


Tremble Before Me!

This Heroes of Newerth Hero Spotlight is presented by MsPudding:


Monday, March 21, 2011

Tremble is digging to HoN

Tremble is burrowing to Newerth

Tremble will be joining 75 other heroes of Newerth in the ongoing battle for Newerth.


Click on the image to zoom in.

"Some say this creature came from another galaxy and once fought for the Queen of Blades."


Are you ready?

Watch Tremble's HoN hero spotlight video.

HoN Hero Video: Spotlight on Gladiator

Gladiator - HoN hero spotlight video

Gladiator is a direct DotA port from Kunkka - Admiral Proudmoore.


Are you not entertained?

This Spotlight was presented by:
Nigma, Swebyson, Smyger and MsPudding


Wednesday, March 16, 2011

Heroes of Newerth Patch 2.0.19

HoN 2.0.19 Changelog

S2 Games is giving away part of their revenue to Red Cross Japan in order to help with the relief efforts for the tsunami victims.


I am a Rainbow Warrior!

Heroes of Newerth Version 2.0.19 Patch Notes
-------------
- Added Rainbow Rampage
* Unicorn Rampage was the Community Alt Avatar Contest Winner. We have heard your suggestions and have made an alternate version of the alternate avatar: enter Rainbow Rampage. With more color and more effects, we hope this is what the community was looking for.
* All players who purchased Unicorn Rampage will have Rainbow Rampage added to their account
* Moving forward, you will be able to purchase either Unicorn Rampage or Rainbow Rampage from the Goblin Store

- Added Heart Japan Account Icon
* With 10% of the revenue from the double coin promotion going to the Red Cross for Japan Earthquake Relief Efforts, we have added the Heart Japan account icon to the Store for people to be able to show their support
* This item is a Premium item that only costs 25 gold coins and is intended to show your thoughts are with those in Japan

* The S2 Staff sends its thoughts and prayers to those affected by this disaster and thanks the HoN community for their overwhelming support for the people of Japan.

Monday, March 14, 2011

Heroes of Newerth Patch 2.0.18

HoN 2.0.18 Patch Notes

This patch reverted the creep stack mechanism changes made in HoN 2.0.17.


Changes to the Neutral Creeps

HoN Version 2.0.18 Changelog
-------------
- Reverted creep stacking mechanism to allow for 2 stacks (3 camps total)
* The change was mistakenly patched into the retail client. We are, however, considering such a change as part of a package of changes aimed at shifting the focus of play away from funneling all of a team's resources into one carry.

Heroes of Newerth Battle Scene Wallpaper

HoN Battle Scene Wallpaper

S2 Ari has released a new Heroes of Newerth wallpaper entitled HoN Battle Scene.


HoN Battle Scene Wallpaper
Click on the image to download the 1920 x 1200 version (1.5 MB)

To get the latest updates about the latest HoN wallpaper releases, you can add:
HoN Updates on Facebook
HoN Updates on Twitter

Friday, March 11, 2011

Heroes of Newerth Patch 2.0.17

HoN 2.0.17 Patch Notes

HoN 2.0.17 is now out with HoN code optimization and a new Rampage skin.
Download HoN 2.0.17 by auto-patching now!


The Shredder turns to Unicorns

Heroes of Newerth Version 2.0.17 Changelog
-------------

- New Alternate Avatar for Rampage: Unicorn Rampage!
* Community Alt Avatar Contest Winner, suggested by Kalium.

- Added a Channeling Bar for heroes with channeling abilities

- Ancient creeps now have 5.5 Magic Armor
* The Dragon Master is no longer Magic Immune, but has 10 Magic Armor

- Fixed shop item tooltips not showing bonuses from modifiers (e.g. Logger's Hatchet, Mystic Vestments)
- Changed the logic of neutral creeps to only use their abilities when there are a number of visible enemy player controlled units instead of just enemy units around them
* This means that they will not use their abilities on lane creeps

- Added order disjoint to creeps that Ophelia (and Whispering Helm) gains control of so they dont mess with other controlled units actions
- Fixed up some of the stringtables
- Fixed an issue that could cause creeps to skip towers very occasionally (when dragged away from the lane at strange angles)

Kongor
- Can no longer be attacked from outside of his lair even with Savage Mace
- Fixed his lair to clean up the places you could attack him from outside


== Items ==

- The following items' Attack effects will no longer propagate to illusions
* Icebrand
* Frostburn
* Shieldbreaker
* Frostwolf's Skull
* Nullfire Blade

Assassin's Shroud
- Fixed it so that it procs when other projectile-based attack modifiers (Harkon's Blade/Arachna/Vindicator) are used

Brutalizer
- Fixed Brutalizer so that it doesn't waste Bubbles' Take Cover
- Optimized some script

Doombringer
- Cleaned up some scripting

Frostwolf Skull
- Optimized scripting
- Fixed it so it won't make buildings glow blue

Geometer's Bane
- Recipe cost reduced from 1200 to 800

Halberd
- Optimized scripting
- Fixed it so the damage popup shows above the target, not the attacking hero
- Made it nonlethal against allied units when Puppet Show'd

Homecoming Stone
- Optimized some scripting
- Fixed an issue where if you sold your Homecoming Stone while channeling, it'll leave a state that lasts until you die/next teleport is used

Post Haste
- Optimized the scripting

Ring of the Teacher
- Made its toggle not interrupt channeling

Savage Mace
- Fixed Savage Mace to not own Bubbles' Take Cover

Striders
- Optimized scripting slightly

Void Talisman
- Anyone under the effect of Void Talisman can now be attacked and all attacks except for Magic-based ones are negated


== Heroes ==

Aluna
- Deja Vu
* Unitwalking & shadow slow moved to regular form
* Boosted Deja Vu will now cause Aluna to slow any units she runs through (in addition to shadow also slowing)
- Emerald Red
* Manacost lowered from 150 to 75/100/125
* Now uses only 1 charge on use instead of all charges
* Added 0.5 sec cd to skill

Andromeda
- Units hit by her stun will now animate properly after it wears off
- Made her Dimensional Link toggle not interrupt channeling and work on invulnerable units

Arachna
- Made her Precision toggle not interrupt channeling and work on invulnerable units

Armadon
- Touched up the scripting on his Armordillo

Chipper
- Sawblade Showdown cooldown increased from 50 to 65 seconds

Chronos
- Fixed his Curse of Ages to work with Bubbles' Take Cover
- Fixed enemy units play idle animation after being Stunned

Dampeer
- Optimized scripting slightly
- Made his Vampiric Flight impact the main target when he is 60 units away instead of on top of them
* This stops him being inside of someone when he has unitwalking
- His aura will now affect invulnerable allies correctly

Deadwood
- Optimized the scripting in his skills

Devourer
- Guttling Hook will no longer grab people on the way back

Empath
- Fixed her Essence Link so it successfully heals someone you are inside if they are moving quickly (Magmus stun, etc)

Fayde
- Fixed the interation between Reflection and things like Harkon's Blade
- Tweaked the scripting slightly

Flint Beastwood
- Fixed his Hollowpoint Shells to work with Bubbles' Take Cover

Gauntlet
- Optimized his Grapple and Enfeeble
- Optimized his Gauntlet Blast and fixed a spelling derp
- Gauntlet Blast will now dispel targets before the damage is dealt

Gladiator
- Call to Arms will no longer deal damage to dead (or just rezzed) people who died under it's effects

Hammerstorm
- Made his Mighty Swing toggle not interrupt channeling

Jeraziah
- Made his Righteous Aura toggle not interrupt channeling

Kraken
- Fixed Splash to interact with Unbreakable correctly

Legionnaire
- Terrifying Charge bonus speed from 100/150/200/250 to 100/150/200/500
- Fixed a projectile was only for art affecting gameplay in corner cases
- Fixed Taunt so that if enemies are taunted in fog, they will attack Legionnaire
- Optimized his Terrifying Charge and Decapitate

Madman
- +1 second to the cooldown of all levels of Stalk
- Fixed rare super long Barrel Roll

Magebane
- Made his Master of the Mantra toggle not interrupt channeling
- Fixed a damage popup bug with Mana Rift
* Now shows the correct popup value on the target

Moon Queen
- Made her Lunar Glow toggle not interrupt channeling and working on invulnerable allies
- Optimized Multi-Strike attack's scripting

Myrmidon
- Int growth lowered from 3.2 to 2.9
- Wave Form range lowered from 1000 to 850

Ophelia
- Optimized Ophelia's Judgement and fixed the state application time to be accurate in time length before the port
- Optimized Ophelia's Touch tags

Pandamonium
- Fixed enemy units play idle animation after being a victim of Face Smash

Pebbles
- Fixed his Toss to interact with Unbreakable correctly

Pestilence
- Fixed his Gore from triggering Bubbles' Take Cover

Pharaoh
- Fixed Hellfire so it does the correct number of pulses
* Was doing one too few
- Range of the Wall of Mummies pushback/manaburn lowered from 200 to 150

Puppet Master
- Optimized Puppet Show scripting
- Optimized Whiplash; now uses a timer instead of onframe condition

Rampage
- Optimized some tags of the Stampede
- Fixed the Stampede to prevent it from bugging out sometimes and not pushing the enemy
- Fixed his Horned Strike from triggering Bubbles' Take Cover
- Optimized some tags in the The Chains That Bind

Scout
- Fixed Marksman Shot to have a correct buffer range (was 100 too short)
- Optimized Vanish

Soul Reaper
- Made Withering Pressence toggle not interrupt channeling

Swiftblade
- Can no longer crit from Way of the Sword while using Blade Frenzy

Torturer
- Chain Reaction stun from 2s flat to 1.25/1.5/1.75/2s
- Cleaned up Torment scripting

Tundra
- Optimized Piercing Shards and Call of Winter
- Made his Cold Shoulder not sometimes put him in a random position relative to the enemy
- Made his Avalanche speed faster to speed up when the push happens

Vindicator
- Optimized Glyph of Silence
- Made Final Chapter go through invulnerability

Wildsoul
- Optimized a tag in Bear Root
- Made Booboo's deniable percent to 10% from 50%

Witch Slayer
- Fixed a bug that caused him to gain mana even if the target had none

Zephyr
- Cyclones will heal the same amount (30) if they expire or are used
- Fixed Zephyr spawning Cyclones on enemy corpses if he kills stuff while dead

* Optimizations don't affect gameplay, it's to make the servers use less resources for those skills while retaining their effects.

Thursday, March 10, 2011

HoN Hero Video: Spotlight on Valkyrie

Valkyrie - HoN hero spotlight video

Valkyrie is a direct DotA port from Mirana - Priestess of the Moon (PoTM).

If you would like to learn more about playing that hero in DotA or HoN, MsPudding and Nigma Productions would like to present a Heroes of Newerth Video Spotlight on Valkyrie.


HoN's Legendary Valkyrie mount - Mirana Style


Saturday, March 5, 2011

Heroes of Newerth Interview with S2 Ari

Heroes of Newerth (HoN Interview) with S2 Ari
When HoN 2.0 was 1st released, GosuGamers' hydro.thunder paid a visit at S2 Games' art department and interviewed the S2 artist, Ari.


Valkyrie artwork by S2 Ari

HoN Interview: S2 Ari

So how many people work here at the Art Department?

S2 Ari: We have 10 here, and the sound guy is in Canada.

2.0 has been released, what has been your favorite art project for HoN and for 2.0?
S2 Ari: Well we all really love working on the heroes of course its the most fun. For 2.0, they told us about the idea of alt avatars a while ago, and it was a bit strange at first, but once we got into the swing of it we really started to enjoy it. We had to think about what some heroes could possibly be.

Was there an alt avatar you enjoyed working on?
S2 Ari: Well the moon Queen hero I wasn’t really too happy with, and the alternate avatar for her was my design, it was my take on it. To be fair its a lot easy to think of an alternate because there is existing material, and you can just extrapolate from that.

So you didn't like the bug model?
S2 Ari: Well i think the bug idea is still there, but it wasn't as graceful as it could be. Some people still like that old Moon Queen. We had an older version of the Pollywog, and we didn't like it so we just redid it. But even if there is a million people who like a model, theres always going to be one person who does like it. What I like about the old Moon Queen, she has a different shape from the other heroes people would talk about a lack of quadrupeds, and she moves differently and has a different feel from the other heroes.

How much work does it take to make these alternate avatars?
S2 Ari: It depends on the extent of the rework. If its just the texture, its pretty simple. Then you can have basic texture reworks, with some small changes to the model. For example the Pimp Slayer alternate has a texture rework, and we added some things like his cane and the cup. Thats like the second level of change. The highest level of change is a total rework, including the model. We usually keep the same effects as well, which makes the process a bit easier but taking out the model and the texture out of the pipeline makes things much faster.

Some people have been wondering if Pimp Slayer’s cup is a Blood Chalice?
S2 Ari: Haha no its not a Blood Chalice, its just a Krunk Cup like Lil Jon, and I just drew some purple stuff in there I don't really know what it is...maybe wine or something haha.

A lot of the HoN community doesn’t understand what is put into making a brand new hero. Do you want to shed some light on that?
S2 Ari: Well, it depends on if we are doing new heroes and we also do ports. They both have their pros and cons on difficulty. When we are doing ports, its generally easier because they already have gameplay. We already know what the hero is going to do, we just have to think of a concept that would fit the hero, that cant copy the original.

A new hero, is difficult because there can be an influx, where the programmers will change its abilities around, and we have to rework the concept to fit the changes.

The first thing, is to come up with a general concept, or something iconic, that people can latch onto, that they can use to distinguish the hero. We just have to figure out what is going to be the icon that will make this hero, and then we can work on the art.

How do you guys brainstorm, or go about the “idea” process?
S2 Ari: Its different all the time. Sometimes we have had meetings, other times someone has had such a good idea that we jumped right into it. I personally like it when we get to sit down for a little and talk about it but generally if everyone is excited about, it turns out really well.

Is there any element of the game you would like to change?
S2 Ari: I would personally like to see some of the buildings reworked. No one really pays attention to them but i think we could definitely do some thing cool with them. I made the “Meatball building” and I was just trying to add a little something to it.

Will we be seeing continuous content being released to the in-game store?
S2 Ari: Yes we are constantly working on new alternates and things, as well as creating new heroes. We will always prioritize the creation of heroes and ports, over alternates, but yes you can expect new content regularly.

Where do you guys get inspiration from for the creation of heroes?
S2 Ari: Well especially lately, Michigan has been pumping out many ideas and general themes and abilities, and really giving us a lot to work with. This really gives us a chance to come up with cool stuff for it to look like. They(Michigan) know that if we come up with something really cool, they will just go with it.

Here at the Art Department, do you guys play HoN?
S2 Ari: Oh absolutely. We definitely play at least an in-house a day. I play it on an Alt account, and we always look forward to the in-office game haha. There is a constant rivalry here.

For the new map “Grimm’s Crossing,” how much of that did you guys work on?
S2 Ari: Well actually I think Nome made a post stating it was a rework from “Darkwood Vale,” and it was going to replace it but actually a lot of people still play it so they kept it. The people at Michigan pretty much did that map themselves, but they wanted a new theme so I had some snow textures from when we do christmas, so it was just a matter of fine-tuning them and making them work for the whole map.

Do you have a favorite hero you like to play?
S2 Ari: Well I guess from DotA days, I don't play him too much any more, is Voodoo Jester. The whole mechanics of the cursed ground is just so cool, anticipating the kill and wondering if you did enough damage.

Is there an S2 member who you have equal in skill with?
S2 Ari: Well it would be here at this branch, and it would probably be S2Shippy. We always seem to be on opposite teams and we seem pretty even.

Get to know more about Ari Targownik:
Educational Background:
1997-2001:
Bachelor of Fine Arts (Painting)
Merit Scholarship student; graduated with Highest Honors
Pratt Institute, Brooklyn, NY

1993-1997:
F.H. LaGuardia High School for Music & Art
and Performing Arts
New York, NY

S2 Ari's Blog:
S2 Ari Blog

Wednesday, March 2, 2011

Shashi Singh - S2 Games eSports Manager Interview

HoN Interview: Shashi DetonatoR Singh - S2 Games eSports Manager

S2 DetonatoR talks about the Heroes of Newerth's rapidly growing competitive scene and having a place for Dota genre games in eSports.

This interview was done by the people behind the HoN Super Series.
Visit the website at: HoN Super Series - My Liga



Thank you for talking with us DetonatoR, for those who aren’t aware of who you are, would you please introduce yourself? How did you start playing video games? What is your background?

Hello, my name is Shashi Singh and I'm the eSports Manager of S2 Games. Like most gamers I know I got started playing video games because a computer was easily available for me in my family at a very early age. From playing video games casually I slowly discovered the world of eSports and have been involved in it for about ten years now.

To try to give a quick run down, it started with discovering a trial of the original StarCraft game and then eventually purchasing the game itself. I got involved with clans and played for fun (mostly on fast money maps) and when my clan mates moved on to other games, I followed. It went from Diablo 2 to the WarCraft series and soon after I started playing Counter-Strike 1.3. A lot of my friends in Counter-Strike were fans of the two top North American teams at the time (Team 3D and compLexity) and so they introduced me to IRC and I idled the respective channels.

It must've been fate or something because when I first started idling compLexity's channel they were actually in the process of looking for writers for their new site. Since at this time I was still pretty young I never really thought of writing for any gaming site at all. However, for some reason or another I applied and started my long road of eSports. Worked there for a few years, moved up to Head of Staff and followed them when they joined the Championship Gaming Series with DirecTV in Los Angeles. At the same time I worked for a few different media sites like GiantRealm (GameRiot/WSVG), Dell for their gaming initiative, and organizations like the AGP and eventually the National ESL. After CGS I became the Editor-in-Chief of the Evil Geniuses organization for their new site and through a good friend I became friends with their DotA team. It was actually through one of their players (TheWhat) that I got an invite into the HoN closed beta.

How did you become involved with Heroes of Newerth and then how did you become S2Games staff? What is your role there?

Well, fast forward a few from receiving the closed beta invite, after taking a quick break from eSports I was approached by Loaded to help their organization. This is where I actually got started working in the HoN scene for an organization. Soon after I became their HoN manager since I was already actively playing the HoN beta and knew a lot of the players, and then their Quake CTF team manager for the QuakeCon event in Texas. I was their HoN manager up until the organization was bought out by Evil Geniuses. Instead of going with the team, I simply chose to pursue a job at S2 Games, and here I am today :D -- I'm their eSports Manager.

As eSports Manager, what do you do?

As eSports Manager I oversee and am responsible for all tournaments and competitions in the scene. This includes those that are already happening on their own and those that I work out with the organization or sponsor, which of course means there are a lot of exciting things in the works on a pretty big scale. On top of that I try to make it a responsibility to be accessible for the players and the different types of organizations in the scene today so that I can work with them and help them whenever needed, or simply to get feedback and their opinions on various topics. My goal with this position is to make Heroes of Newerth a viable, respectable eSports title with obviously a respectable, quality scene.

HoN is growing more every single day, and we see more cups sponsored and supported by S2Games. Are you and S2Games Staff happy about these events? Where do you think the competitive scene of the game is going to?

Of course we are very happy with the community's huge interest in running these cups, tournaments, and leagues. It's no secret that Heroes of Newerth was built to be a competitive title and we strive to make it easier to compete on all different levels by supporting these events. Since the scene is still very young, though, it's not right to expect much out of it just yet, especially since a lot of it is still being planned or waiting to be announced. However, I do believe that the way things are going the competitive scene has a ton of potential to make Heroes of Newerth become a big eSports title for the future, and it is certainly on its way. We all (S2 Games, the community, the event organizers, etc.) have to work towards that goal.

HoN Super Series is the first international official HoN League, sponsored mainly by S2Games, and supported by big successful companies like Kaspersky, MadCatz, PNY, Fragster, and Raptor-Gaming. What do you think about this league? Do you this is a successful step to make HoN scene bigger and more active?

I'm excited about the HoN Super Series because it is actually something that I believe the competitive scene needs with the way it is structured and set up. The fact that it is sponsored by so many successful companies is also very exciting, as this is the first rendition of the series. The Super Series is something I see that could definitely be successful and could be around for a very long time.

There are some great prizes, both cash and some awesome hardware accessories. What was your first impression when you heard about the prizes? Do you think these prizes encourage teams to join and participate in the cup?

I think the prizes, both cash and products, are great! The products and software that have been provided for these prizes are awesome. Everyone has a great shot at walking away with at least something, so it of course should encourage teams to compete.

Prizes depending on the placement are like the following for those who do not yet checked
HSS Forums:
1st: 1000 € - 5x Raptor Gaming Headset + 5 Kaspersky

2nd: 500 € - 5x Cyborg mouse + 5x Cyborg mousepad

3rd: 300 € - 5x Cyborg mouse + 5x PNY DDR3 1 GB

4.) 100 € - 5x PNY DDR3 1 GB

5.) 50 € - 5x Raptor-Gaming KB

6.) 50 € - 5x Raptor-Gaming K1

7.) 50 € - 5x Cyborg mousepad

8.) 50 € - 5x Cyborg mousepad

9.-16) 50€

We have more than 260 teams signed up for the cup and 3 divisions; Premier, Amateur and Third Division. Do you have something to say to all those teams who did not yet sign up for this league?

Sign up and play! You have a division for your skill level and have some great prizes to compete for. Why not take a chance and compete?

Thank you very much for talking with us, any final words or shout outs?

I'd like to thank S2 Games for giving me the opportunity to help create something great in a HoN eSports scene and to all the competitive players and team managers for the support they've given me so far.

HoN Updates - providing Heroes of Newerth updates since 2009.
Heroes of Newerth is a game developed by S2 Games under the DotA genre.